designer & programmer
I am an experienced game designer, software engineer, and studio founder with 11 years in the interactive entertainment and video game industries.
At Creativity Incorporated, I'm a senior software engineer working closely with the design team, focused on projects for VUI projects on platforms including Google Home and Amazon Alexa.
As a cofounder of my studio Crater House, I served as president, game designer and tech lead.
I earned my MFA from USC's Interactive Media and Games Division, and I have a bachelor's degree in Computer Science.
The Wiggles on Google Home (Programmer: Google Assistant, node.js)
Disney Hits Challenge on Alexa (Programmer: Alexa, node.js)
American Idol on Google Home (Programmer: Google Assistant, node.js)
I thrive under creative pressure. I enjoy rapidly conceptualizing and prototyping interactive experiences.
My skills and experience include:
Game design: prototyping, player centric design, product conception, and playtest facilitation (4 years)
Running a mobile game studio (5 years)
Check out my resume, and contact me today!
Dig Quest Israel: Jerusalem (Programmer: Unity iOS and Android)
Trickits (Programmer: Unity iOS)
Mission: Admission (Project Lead)
Touch Lightning (Designer & Programmer: Unity iOS)
The Kraken (Programmer: Unity Android)
Dynamice (Designer, Programmer: Unity)
Spectre (Sound Designer)
Leafcutters (Designer, Programmer: Unity)
Digital Puppet Glove (Designer & Engineer: Arduino and Processing)
Selective Memory (Designer & Programmer: ActionScript)
Clay (Designer and Programmer: Unity on Microsoft Surface)
Mostly Walking on DayTV (Cohost)
Metadating on Geek and Sundry (Cohost)
Companies & Organizations
Senior Software Engineer, Creativity Incorporated, 2016 - present
Cofounder and Game Designer, Crater House, est. 2011
MFA, Class of 2011, USC Interactive Media and Games Division
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