Creative Direction
Nugget Club (2021–present) — Hello Alien
Creative Director, Improv comedian & host
Improv movie riffing livestream
Blue, California (2023–2024) – Hello Alien
Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream
Dig Quest Israel: Jerusalem (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Dig Quest: Israel (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
This Little Pig (2014) – Crater House, Lance Paull, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
The Kraken: Simulation Application for Nautical Maneuvering, iOS Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Candy Catch! (2012) – Crater House
Studio Cofounder, Creative Director, Game Designer
Engine: Unity | Platforms: Web, iOS, and Android
Bug Hunt, Mobile Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android)
Interactive California Missions Map (2012) – Crater House, California Indian Museum and Cultural Center
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Learning Palette (2012) – Crater House, Learning Wrap-Ups
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Touch Lightning (2011) – Crater House
Studio Cofounder, Creative Director, Game Designer, Technical Lead, Producer
Engine: Unity | Platform: iOS
Shaq Sky Slam (2014) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Game Writer, Game Designer, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Shaquille O'Neal’s announcement of Shaq Sky Slam (2013) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Writer
Leafcutters: Life Simulation Gameplay Designed to Evoke Engagement With Real-World Subject Matter (2011) – USC Games
Creative Director, Writer, MFA Candidate
MFA Thesis Paper
The Strange Tale of the Crystal Penguin (2005) – Canned Air Productions
Creative Director, Writer, Producer, Director
Narrative short film (comedy, adventure)
Creative Director, Improv comedian & host
Improv movie riffing livestream
Blue, California (2023–2024) – Hello Alien
Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream
Dig Quest Israel: Jerusalem (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Dig Quest: Israel (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
This Little Pig (2014) – Crater House, Lance Paull, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
The Kraken: Simulation Application for Nautical Maneuvering, iOS Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Candy Catch! (2012) – Crater House
Studio Cofounder, Creative Director, Game Designer
Engine: Unity | Platforms: Web, iOS, and Android
Bug Hunt, Mobile Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android)
Interactive California Missions Map (2012) – Crater House, California Indian Museum and Cultural Center
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Learning Palette (2012) – Crater House, Learning Wrap-Ups
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Touch Lightning (2011) – Crater House
Studio Cofounder, Creative Director, Game Designer, Technical Lead, Producer
Engine: Unity | Platform: iOS
Shaq Sky Slam (2014) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Game Writer, Game Designer, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Shaquille O'Neal’s announcement of Shaq Sky Slam (2013) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Writer
Leafcutters: Life Simulation Gameplay Designed to Evoke Engagement With Real-World Subject Matter (2011) – USC Games
Creative Director, Writer, MFA Candidate
MFA Thesis Paper
The Strange Tale of the Crystal Penguin (2005) – Canned Air Productions
Creative Director, Writer, Producer, Director
Narrative short film (comedy, adventure)
Writing
Return to Monkey Island (2022) – Terrible Toybox
Gameplay Programming, Additional Writing
Engine: Proprietary engine | Platforms: Windows, macOS, Linux, Nintendo Switch, PlayStation 5, Xbox Series X/S, iOS, Android
Shaq Sky Slam (2014) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Game Writer, Game Designer, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Shaquille O'Neal’s announcement of Shaq Sky Slam (2013) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Writer
Leafcutters: Life Simulation Gameplay Designed to Evoke Engagement With Real-World Subject Matter (2011) – USC Games
Creative Director, Writer, MFA Candidate
MFA Thesis Paper
Wellness Partners (2010) – USC Games
Educational Game Designer, Game Writer
Engine: HTML5 | Platform: Web
Blue, California (2023–2024) – Hello Alien
Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream
Scrap-Out, Series Intro (2023) – Copper Rush
Writer, Voiceover Artist
Youtube Series
Steven's Demon (2008) – USC Games
Writer, Producer, Director
Narrative short film (comedy)
Made In the USA (2007) – Art Center College of Design
Writer, Producer, Director
Narrative short film (comedy)
Dig Quest Israel: Jerusalem (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Dig Quest: Israel (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Shaq Sky Slam (2014) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Game Writer, Game Designer, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Blue, California (2023–2024)
Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream
This Little Pig (2014) – Crater House, Lance Paull, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
The Kraken: Simulation Application for Nautical Maneuvering, iOS Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Candy Catch! (2012) – Crater House
Studio Cofounder, Creative Director, Game Designer
Engine: Unity | Platforms: Web, iOS, and Android
Bug Hunt, Mobile Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android)
Interactive California Missions Map (2012) – Crater House, California Indian Museum and Cultural Center
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Learning Palette (2012) – Crater House, Learning Wrap-Ups
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Touch Lightning (2011) – Crater House
Studio Cofounder, Creative Director, Game Designer, Technical Lead, Producer
Engine: Unity | Platform: iOS
The Strange Tale of the Crystal Penguin (2005) – Canned Air Productions
Creative Director, Writer, Producer, Director
Narrative short film (comedy, adventure)
Gameplay Programming, Additional Writing
Engine: Proprietary engine | Platforms: Windows, macOS, Linux, Nintendo Switch, PlayStation 5, Xbox Series X/S, iOS, Android
Shaq Sky Slam (2014) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Game Writer, Game Designer, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Shaquille O'Neal’s announcement of Shaq Sky Slam (2013) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Writer
Leafcutters: Life Simulation Gameplay Designed to Evoke Engagement With Real-World Subject Matter (2011) – USC Games
Creative Director, Writer, MFA Candidate
MFA Thesis Paper
Wellness Partners (2010) – USC Games
Educational Game Designer, Game Writer
Engine: HTML5 | Platform: Web
Blue, California (2023–2024) – Hello Alien
Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream
Scrap-Out, Series Intro (2023) – Copper Rush
Writer, Voiceover Artist
Youtube Series
Steven's Demon (2008) – USC Games
Writer, Producer, Director
Narrative short film (comedy)
Made In the USA (2007) – Art Center College of Design
Writer, Producer, Director
Narrative short film (comedy)
Dig Quest Israel: Jerusalem (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Dig Quest: Israel (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Shaq Sky Slam (2014) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Game Writer, Game Designer, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Blue, California (2023–2024)
Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream
This Little Pig (2014) – Crater House, Lance Paull, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
The Kraken: Simulation Application for Nautical Maneuvering, iOS Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Candy Catch! (2012) – Crater House
Studio Cofounder, Creative Director, Game Designer
Engine: Unity | Platforms: Web, iOS, and Android
Bug Hunt, Mobile Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android)
Interactive California Missions Map (2012) – Crater House, California Indian Museum and Cultural Center
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Learning Palette (2012) – Crater House, Learning Wrap-Ups
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Touch Lightning (2011) – Crater House
Studio Cofounder, Creative Director, Game Designer, Technical Lead, Producer
Engine: Unity | Platform: iOS
The Strange Tale of the Crystal Penguin (2005) – Canned Air Productions
Creative Director, Writer, Producer, Director
Narrative short film (comedy, adventure)
Game Design
Shaq Sky Slam (2014) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Game Writer, Game Designer, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Tlaloc’s Book (2011) – USC Games, UCLA National Center for Research on Evaluation, Standards, and Student Testing
Educational Game Designer and Programmer
Engine: ActionScript | Platform: Windows
Wellness Partners (2010) – USC Games
Educational Game Designer, Game Writer
Engine: HTML5 | Platform: Web
The Force Unleashed II (2010) – LucasArts
Level Design Intern
Engine: Proprietary engine | Platforms: Xbox 360, Playstation 3
Studio Cofounder, Creative Director, Game Writer, Game Designer, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Tlaloc’s Book (2011) – USC Games, UCLA National Center for Research on Evaluation, Standards, and Student Testing
Educational Game Designer and Programmer
Engine: ActionScript | Platform: Windows
Wellness Partners (2010) – USC Games
Educational Game Designer, Game Writer
Engine: HTML5 | Platform: Web
The Force Unleashed II (2010) – LucasArts
Level Design Intern
Engine: Proprietary engine | Platforms: Xbox 360, Playstation 3
Panelist
Game Dev Start-Up Summit (2012) – GDC Online 2012
Panelist
Panelist
Production
Dig Quest Israel: Jerusalem (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Dig Quest: Israel (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Shaq Sky Slam (2014) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Game Writer, Game Designer, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Blue, California (2023–2024)
Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream
This Little Pig (2014) – Crater House, Lance Paull, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
The Kraken: Simulation Application for Nautical Maneuvering, iOS Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Candy Catch! (2012) – Crater House
Studio Cofounder, Creative Director, Game Designer
Engine: Unity | Platforms: Web, iOS, and Android
Bug Hunt, Mobile Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android)
Interactive California Missions Map (2012) – Crater House, California Indian Museum and Cultural Center
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Learning Palette (2012) – Crater House, Learning Wrap-Ups
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Touch Lightning (2011) – Crater House
Studio Cofounder, Creative Director, Game Designer, Technical Lead, Producer
Engine: Unity | Platform: iOS
Steven's Demon (2008) – USC Games
Writer, Producer, Director
Narrative short film (comedy)
Apathy (2007) – Art Center College of Design
Producer
Public service annoucement short
Made In the USA (2007) – Art Center College of Design
Writer, Producer, Director
Narrative short film (comedy)
The Strange Tale of the Crystal Penguin (2005) – Canned Air Productions
Creative Director, Writer, Producer, Director
Narrative short film (comedy, adventure)
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Dig Quest: Israel (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Shaq Sky Slam (2014) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Game Writer, Game Designer, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Blue, California (2023–2024)
Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream
This Little Pig (2014) – Crater House, Lance Paull, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
The Kraken: Simulation Application for Nautical Maneuvering, iOS Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Candy Catch! (2012) – Crater House
Studio Cofounder, Creative Director, Game Designer
Engine: Unity | Platforms: Web, iOS, and Android
Bug Hunt, Mobile Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android)
Interactive California Missions Map (2012) – Crater House, California Indian Museum and Cultural Center
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Learning Palette (2012) – Crater House, Learning Wrap-Ups
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Touch Lightning (2011) – Crater House
Studio Cofounder, Creative Director, Game Designer, Technical Lead, Producer
Engine: Unity | Platform: iOS
Steven's Demon (2008) – USC Games
Writer, Producer, Director
Narrative short film (comedy)
Apathy (2007) – Art Center College of Design
Producer
Public service annoucement short
Made In the USA (2007) – Art Center College of Design
Writer, Producer, Director
Narrative short film (comedy)
The Strange Tale of the Crystal Penguin (2005) – Canned Air Productions
Creative Director, Writer, Producer, Director
Narrative short film (comedy, adventure)
Software Engineering
Return to Monkey Island (2022) – Terrible Toybox
Gameplay Programming, Additional Writing
Engine: Proprietary engine | Platforms: Windows, macOS, Linux, Nintendo Switch, PlayStation 5, Xbox Series X/S, iOS, Android
Disney Hits Challenge, for Amazon Alexa (2018) – Creativity, Incorporated
Senior Software Engineer
Technology: node.js, AWS
The Wiggles, for Google Assistant (2018) – Creativity, Incorporated
Senior Software Engineer
Technology: node.js, Google Cloud
American Idol, for Google Assistant (2018) – Creativity, Incorporated
Senior Software Engineer
Technology: node.js, Google Cloud
Lost In Space, for Google Assistant (2018) – Creativity, Incorporated
Senior Software Engineer
Technology: node.js, Google Cloud
Stranger Things 2, for Google Assistant (2017) – Creativity, Incorporated
Senior Software Engineer
Technology: node.js, Google Cloud
Dig Quest Israel: Jerusalem (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Dig Quest: Israel (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Shaq Sky Slam (2014) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Game Writer, Game Designer, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
This Little Pig (2014) – Crater House, Lance Paull, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
The Kraken: Simulation Application for Nautical Maneuvering, iOS Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Candy Catch! (2012) – Crater House
Studio Cofounder, Creative Director, Game Designer
Engine: Unity | Platforms: Web, iOS, and Android
Bug Hunt, Mobile Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android)
Interactive California Missions Map (2012) – Crater House, California Indian Museum and Cultural Center
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Learning Palette (2012) – Crater House, Learning Wrap-Ups
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Touch Lightning (2011) – Crater House
Studio Cofounder, Creative Director, Game Designer, Technical Lead, Producer
Engine: Unity | Platform: iOS
Gameplay Programming, Additional Writing
Engine: Proprietary engine | Platforms: Windows, macOS, Linux, Nintendo Switch, PlayStation 5, Xbox Series X/S, iOS, Android
Disney Hits Challenge, for Amazon Alexa (2018) – Creativity, Incorporated
Senior Software Engineer
Technology: node.js, AWS
The Wiggles, for Google Assistant (2018) – Creativity, Incorporated
Senior Software Engineer
Technology: node.js, Google Cloud
American Idol, for Google Assistant (2018) – Creativity, Incorporated
Senior Software Engineer
Technology: node.js, Google Cloud
Lost In Space, for Google Assistant (2018) – Creativity, Incorporated
Senior Software Engineer
Technology: node.js, Google Cloud
Stranger Things 2, for Google Assistant (2017) – Creativity, Incorporated
Senior Software Engineer
Technology: node.js, Google Cloud
Dig Quest Israel: Jerusalem (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Dig Quest: Israel (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Shaq Sky Slam (2014) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Game Writer, Game Designer, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
This Little Pig (2014) – Crater House, Lance Paull, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
The Kraken: Simulation Application for Nautical Maneuvering, iOS Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android
Candy Catch! (2012) – Crater House
Studio Cofounder, Creative Director, Game Designer
Engine: Unity | Platforms: Web, iOS, and Android
Bug Hunt, Mobile Port (2012) – Crater House, Dom & Tom
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android)
Interactive California Missions Map (2012) – Crater House, California Indian Museum and Cultural Center
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Learning Palette (2012) – Crater House, Learning Wrap-Ups
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web
Touch Lightning (2011) – Crater House
Studio Cofounder, Creative Director, Game Designer, Technical Lead, Producer
Engine: Unity | Platform: iOS
Comedy Performance
Mostly Walking (2015–present) – Day[9]tv
Improv comedian & host
Weekly comedy livestream
Nugget Club (2021–present) — Hello Alien
Creative Director, Improv comedian & host
Improv movie riffing livestream
Blue, California (2023–2024) – Hello Alien
Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream
Scrap-Out, Series Intro (2023) – Copper Rush
Writer, Voiceover Artist
Youtube Series
MetaDating (2011) – Day[9]tv, Geek and Sundry
Improv comedian & host
Monthly comedy livestream
Improv comedian & host
Weekly comedy livestream
Nugget Club (2021–present) — Hello Alien
Creative Director, Improv comedian & host
Improv movie riffing livestream
Blue, California (2023–2024) – Hello Alien
Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream
Scrap-Out, Series Intro (2023) – Copper Rush
Writer, Voiceover Artist
Youtube Series
MetaDating (2011) – Day[9]tv, Geek and Sundry
Improv comedian & host
Monthly comedy livestream
Directing
Steven's Demon (2008) – USC Games
Writer, Producer, Director
Narrative short film (comedy)
Made In the USA (2007) – Art Center College of Design
Writer, Producer, Director
Narrative short film (comedy)
The Strange Tale of the Crystal Penguin (2005) – Canned Air Productions
Creative Director, Writer, Producer, Director
Narrative short film (comedy, adventure)
Writer, Producer, Director
Narrative short film (comedy)
Made In the USA (2007) – Art Center College of Design
Writer, Producer, Director
Narrative short film (comedy)
The Strange Tale of the Crystal Penguin (2005) – Canned Air Productions
Creative Director, Writer, Producer, Director
Narrative short film (comedy, adventure)