Leigh Graner
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  • Portfolio Highlights
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  • All Of My Links
  • Welcome
  • LinkedIn
  • My Resume
  • Credits
  • Portfolio Highlights
  • Writing Samples
  • Creative Coaching & Consulting
  • Contact Me
  • All Of My Links

Credits by Role

View Credits By Project

Creative Direction

Nugget Club (2021–present) — Hello Alien
Creative Director, Improv comedian & host
Improv movie riffing livestream


​Blue, California (2023–2024) – Hello Alien
​
Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream

​Candy Catch! (2012) 
– Crater House
​
Studio Cofounder, 
Creative Director, Game Designer
Engine: ​Unity | Platforms: Web, iOS, and Android

Interactive California Missions Map (2012) 
– Crater House, California Indian Museum and Cultural Center
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web

Learning Palette (2012) 
– Crater House, Learning Wrap-Ups
Studio Cofounder, 
Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web

Touch Lightning (2011) 
– Crater House
Studio Cofounder, 
Creative Director, Game Designer, Technical Lead, Producer
Engine: Unity | Platform: iOS


Shaq Sky Slam (2014) – Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Game Writer, Game Designer, Technical Lead, Producer
​Engine: Unity | Platforms: iOS, Android

Shaquille O'Neal’s announcement of Shaq Sky Slam (2013) 
– Crater House, One Spear Entertainment
Studio Cofounder, 
Creative Director, Writer

​
Leafcutters: Life Simulation Gameplay Designed to Evoke Engagement With Real-World Subject Matter (2011) – USC Games
Creative Director, Writer, MFA Candidate

MFA Thesis Paper

​The Strange Tale of the Crystal Penguin (2005) ​– Canned Air Productions
Creative Director, Writer, Producer, Director
Narrative short film (comedy, adventure)

Writing

​Return to Monkey Island (2022) – Terrible Toybox
Gameplay Programming, Additional Writing
​Engine: Proprietary engine | Platforms: Windows, macOS, Linux, Nintendo Switch, PlayStation 5, Xbox Series X/S, iOS, Android
​
Shaq Sky Slam (2014)
– Crater House, One Spear Entertainment
Studio Cofounder, Creative Director, Game Writer, Game Designer, Technical Lead, Producer
​Engine: Unity | Platforms: iOS, Android

Shaquille O'Neal’s announcement of Shaq Sky Slam (2013)
– Crater House, One Spear Entertainment
Studio Cofounder, 
Creative Director, Writer

​
Leafcutters: Life Simulation Gameplay Designed to Evoke Engagement With Real-World Subject Matter (2011) – USC Games
Creative Director, Writer, MFA Candidate

MFA Thesis Paper
​
Wellness Partners (2010)
– USC Games
Educational Game Designer, Game Writer
Engine: HTML5 | Platform: Web

Blue, California (2023–2024) – Hello Alien
​
Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream

​
Scrap-Out, Series Intro (2023)
– Copper Rush
Writer, Voiceover Artist

Youtube Series

Steven's Demon (2008)
– USC Games
Writer, Producer, Director
Narrative short film (comedy)

Made In the USA (2007)
– Art Center College of Design
Writer, Producer, Director
Narrative short film (comedy)

Dig Quest Israel: Jerusalem (2015) 
– Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, 
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android

​Dig Quest: Israel (2015) 
– Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, 
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android

​Shaq Sky Slam (2014) 
– Crater House, One Spear Entertainment
Studio Cofounder, 
Creative Director, Game Writer, Game Designer, Technical Lead, Producer
​Engine: Unity | Platforms: iOS, Android

Blue, California (2023–2024)
​
Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream

This Little Pig (2014) 
– Crater House, Lance Paull, Dom & Tom
Studio Cofounder, 
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android

The Kraken: Simulation Application for Nautical Maneuvering, iOS Port (2012) 
– Crater House, Dom & Tom
Studio Cofounder, 
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android

​Candy Catch! (2012) 
– Crater House
​
Studio Cofounder, 
Creative Director, Game Designer
Engine: ​Unity | Platforms: Web, iOS, and Android

Bug Hunt, Mobile Port (2012) 
– Crater House, Dom & Tom
Studio Cofounder, 
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms:  iOS, Android)

Interactive California Missions Map (2012) 
– Crater House, California Indian Museum and Cultural Center
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web

Learning Palette (2012) 
– Crater House, Learning Wrap-Ups
Studio Cofounder, 
Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web

Touch Lightning (2011) 
– Crater House
Studio Cofounder, 
Creative Director, Game Designer, Technical Lead, Producer
Engine: Unity | Platform: iOS

The Strange Tale of the Crystal Penguin (2005) ​– Canned Air Productions

Creative Director, Writer, Producer, Director
Narrative short film (comedy, adventure)

Game Design

Shaq Sky Slam (2014) – Crater House, One Spear Entertainment
Studio Cofounder,
Creative Director, Game Writer, Game Designer, Technical Lead, Producer
​Engine: Unity | Platforms: iOS, Android

Tlaloc’s Book (2011)
– USC Games, UCLA National Center for Research on Evaluation, Standards, and Student Testing
Educational Game Designer and Programmer
Engine: ActionScript | Platform: Windows

Wellness Partners (2010) – USC Games
Educational Game Designer, Game Writer
Engine: HTML5 | Platform: Web

The Force Unleashed II (2010)
– LucasArts
Level Design Intern
Engine: Proprietary engine | Platforms: Xbox 360, Playstation 3

Panelist

​Game Dev Start-Up Summit (2012) – GDC Online 2012
Panelist

Production

Dig Quest Israel: Jerusalem (2015) – Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder, 
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android

​Dig Quest: Israel (2015)
– Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder,
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android

​Shaq Sky Slam (2014)
– Crater House, One Spear Entertainment
Studio Cofounder,
Creative Director, Game Writer, Game Designer, Technical Lead, Producer
​Engine: Unity | Platforms: iOS, Android

Blue, California (2023–2024)
​
Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream

This Little Pig (2014)
– Crater House, Lance Paull, Dom & Tom
Studio Cofounder,
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android

The Kraken: Simulation Application for Nautical Maneuvering, iOS Port (2012)
– Crater House, Dom & Tom
Studio Cofounder,
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android

​Candy Catch! (2012)
– Crater House
​
Studio Cofounder,
Creative Director, Game Designer
Engine: ​Unity | Platforms: Web, iOS, and Android

Bug Hunt, Mobile Port (2012)
– Crater House, Dom & Tom
Studio Cofounder,
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms:  iOS, Android)

Interactive California Missions Map (2012)
– Crater House, California Indian Museum and Cultural Center
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web

Learning Palette (2012)
– Crater House, Learning Wrap-Ups
Studio Cofounder,
Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web

Touch Lightning (2011)
– Crater House
Studio Cofounder,
Creative Director, Game Designer, Technical Lead, Producer
Engine: Unity | Platform: iOS

Steven's Demon (2008)
– USC Games
Writer, Producer, Director
Narrative short film (comedy)

Apathy (2007)
– Art Center College of Design
Producer
Public service annoucement short

Made In the USA (2007)
– Art Center College of Design
Writer, Producer, Director
Narrative short film (comedy)

The Strange Tale of the Crystal Penguin (2005)
– Canned Air Productions
Creative Director, Writer, Producer, Director
Narrative short film (comedy, adventure)

Software Engineering

​Return to Monkey Island (2022) – Terrible Toybox
Gameplay Programming, Additional Writing
​Engine: Proprietary engine | Platforms: Windows, macOS, Linux, Nintendo Switch, PlayStation 5, Xbox Series X/S, iOS, Android

Disney Hits Challenge, for Amazon Alexa (2018)
– Creativity, Incorporated
Senior Software Engineer
Technology: node.js, AWS

The Wiggles, for Google Assistant (2018)
– Creativity, Incorporated
Senior Software Engineer
Technology: node.js, Google Cloud

American Idol, for Google Assistant (2018)
– Creativity, Incorporated
Senior Software Engineer
Technology: node.js, Google Cloud

Lost In Space, for Google Assistant (2018)
– Creativity, Incorporated
Senior Software Engineer
Technology: node.js, Google Cloud

Stranger Things 2, for Google Assistant (2017)
– Creativity, Incorporated
Senior Software Engineer
Technology: node.js, Google Cloud

Dig Quest Israel: Jerusalem (2015)
– Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder,
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android

​Dig Quest: Israel (2015)
– Crater House, Maya Cohan Productions, Israel Antiquities Authority
Studio Cofounder,
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android

​
Shaq Sky Slam (2014)
– Crater House, One Spear Entertainment
Studio Cofounder,
Creative Director, Game Writer, Game Designer, Technical Lead, Producer
​Engine: Unity | Platforms: iOS, Android

This Little Pig (2014)
– Crater House, Lance Paull, Dom & Tom
Studio Cofounder,
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android

The Kraken: Simulation Application for Nautical Maneuvering, iOS Port (2012)
– Crater House, Dom & Tom
Studio Cofounder,
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms: iOS, Android

​Candy Catch! (2012)
– Crater House
​
Studio Cofounder,
Creative Director, Game Designer
Engine: ​Unity | Platforms: Web, iOS, and Android

Bug Hunt, Mobile Port (2012) 
– Crater House, Dom & Tom
Studio Cofounder,
Creative Director, Technical Lead, Producer
Engine: Unity | Platforms:  iOS, Android)

Interactive California Missions Map (2012)
– Crater House, California Indian Museum and Cultural Center
Studio Cofounder, Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web

Learning Palette (2012)
– Crater House, Learning Wrap-Ups
Studio Cofounder,
Creative Director, Technical Lead, Producer
Engine: Unity | Platform: Web

Touch Lightning (2011)
– Crater House
Studio Cofounder,
Creative Director, Game Designer, Technical Lead, Producer
Engine: Unity | Platform: iOS

Comedy Performance

​Mostly Walking (2015–present) – Day[9]tv
Improv comedian & host
Weekly comedy livestream

Nugget Club (2021–present) — Hello Alien

Creative Director, Improv comedian & host
Improv movie riffing livestream

​Blue, California (2023–2024) – Hello Alien

Creative Director, Producer, Writer, Game Master
Actual-play TTRPG livestream

Scrap-Out, Series Intro (2023)
– Copper Rush
Writer, Voiceover Artist

Youtube Series

MetaDating (2011)
– Day[9]tv, Geek and Sundry
Improv comedian & host
Monthly comedy livestream

Directing

Steven's Demon (2008) – USC Games
Writer, Producer, Director
Narrative short film (comedy)

Made In the USA (2007) 
– Art Center College of Design
Writer, Producer, Director
Narrative short film (comedy)

The Strange Tale of the Crystal Penguin (2005) ​– Canned Air Productions
Creative Director, Writer, Producer, Director
Narrative short film (comedy, adventure)