Leigh Graner
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Leigh Graner

interactive entertainment
​designer & programmer

I am an experienced game designer, software engineer, and studio founder with 11 years in the interactive entertainment and video game industries.

At Creativity Incorporated, I'm a senior software engineer working closely with the design team, focused on projects for VUI projects on platforms including Google Home and Amazon Alexa.

As a cofounder of my studio Crater House, I served as president, game designer and tech lead.

I earned my MFA from USC's Interactive Media and Games Division, and I have a bachelor's degree in Computer Science.

Project Highlights

The Wiggles on Google Home (Programmer: Google Assistant, node.js)
Disney Hits Challenge on Alexa (Programmer: Alexa, node.js)
American Idol on Google Home (Programmer: Google Assistant, node.js)
I thrive under creative pressure. I enjoy rapidly conceptualizing and prototyping interactive experiences.

My skills and experience include:
  • Game design: prototyping, player centric design, product conception, and playtest facilitation (4 years)
  • Programming: Javascript, node.js, Alexa, Google Assistant, Unity (iOS and Android), C#, Javascript, C++, Java (10 years)
  • Running a mobile game studio (5 years)
​
Check out my resume, and contact me today!
Leigh Graner
Contact Me
Design Blog
Resume

Games

Dig Quest Israel: Jerusalem (Programmer: Unity iOS and Android)
Trickits (Programmer: Unity iOS)
Mission: Admission (Project Lead)
Touch Lightning (Designer & Programmer: Unity iOS)
The Kraken (Programmer: Unity Android)
Dynamice (Designer, Programmer: Unity)
Spectre (Sound Designer)
Leafcutters (Designer, Programmer: Unity)

Prototypes

Digital Puppet Glove (Designer & Engineer: Arduino and Processing)
Selective Memory (Designer & Programmer: ActionScript)
Clay (Designer and Programmer: Unity on Microsoft Surface)

web shows

Mostly Walking on Day[9]TV (Cohost)
Metadating on Geek and Sundry (Cohost)

Companies & Organizations

Senior Software Engineer, Creativity Incorporated, 2016 - present
Cofounder and Game Designer, Crater House, est. 2011
MFA, Class of 2011, USC Interactive Media and Games Division

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